Encounter setting options for a D&D session regarding how to handle where players end up choosing to explore
Exploring character costume design for animation
Concepting look and functionality for 3D rendering
Early process for discovering game character styling
Concept stills for 2 modes of a found weapon
Using life gestures to exaggerate character design
Exploring costumes to design character roles using similar assets
Finding a face and defining costume for an elf researcher character
Learning character movement to solidify shaping
Planning color and layout of a monk's costume
Quick concept based on color values for a fire magic sword
Progression of a cleric of Pelor
Presentation screens depending on encounter outcomes
Initial sketching of a cloak for fabrication
Comparing a few costume options to find the final fit
Refining look and function for a weapon prop
Creating a cohesive class system to character roles across subtypes
The party stumbles on a desert town situated under a peculiar mountain formation
Mapping body and proportions for 3D character rendering
Character progression and game art
Exploring directions for game character models
a fuzzy warlock kitten